![]() Silver/White Draconic Bloodline Sorcerers But it’s secondary effect more than makes up for it. So Frostbite on average can deal about 1 damage less (3.5 vs 4.5). Two cantrips cause disadvantage, and one of them is only available to Bards (Vicious Mockery) One is obviously better than the other in that regard, as inflicting disadvantage is an amazing effect to do. You either inflict disadvantage on a creature’s next weapon attack (Frostbite) or slow a creature down by 10 feet for a turn (Ray of Frost) ![]() ![]() But Frostbite’s debuff is much better than Ray of Frost’s. So far, it seems like Ray of Frost is a little better. Ray of Frost is a ranged spell attack versus Frostbite being a save or suck cantrip, and Ray of Frost does a d8 of damage versus Frostbite’s one d6. Many people agree on this decision, as Frostbite is the better overall spell. Since most players tend to want a diverse arsenal of spells, if a cold damaging cantrip is chosen, it’s usually one or the other. So basically, there are two cold damaging cantrips in fifth edition: Frostbite and Ray of Frost.
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